I have a foundation in mechanical design and hands-on system integration, particularly in biomedical automation. I'm currently transitioning toward a more software-focused role, which is why I'm pursuing a master's in computer science and deepening my experience in core CS, systems, and AI.

I focus on creating systems that are comprehensive and intuitive. I believe the best solutions are the ones you don't notice, because they just work.
Sept 2025 — Present

Georgia Institute of Technology

Master of Science in Computer Science
Specializing in Artificial Intelligence, with elective coursework focusing on core computer science systems. Anticipated graduation: August 2027.
AI
Computer Systems
Nov 2025 — Present

International Waters Governance

Front-End Web Developer (Part-time)
|
Remote
Migrating the organization website from Weebly to WordPress. Updating site content and structure. Creating new and adapting existing custom scripted HTML components.
WordPress
HTML/CSS
Web Migration
Sept 2024 — Aug 2025

Scale AI

Freelance Math/Engineering Expert
|
Remote
Trained generative AI models by prompting and evaluating math and engineering specific responses.
Prompt Engineering
RLHF
Mar 2023 — May 2024

International Travel

Traveled and climbed through Europe and Southeast Asia, volunteering on farms and connecting with people from around the world. Along the way, I built a Unity-based RPG to sharpen my skills in system architecture and game design.

Unity
C#
Pixel Art
Shaders
Jun 2021 — Feb 2023

STEMCELL Technologies

Associate Mechanical Engineer
|
Vancouver, BC

Designed and tested laboratory automation systems and consumables. Co-inventor on WO2024103186A1 – Automated Fluid Exchange System. Led development of bare-metal mechatronic manufacturing equipment and custom test automation.

Embedded C
I/O Devices
C++
SolidWorks
Design Of Experiments
Graduated May 2021

University of British Columbia

Bachelor of Applied Science, Mechanical Engineering
Interdisciplinary degree in mechanical, electrical, and computer engineering. Graduated with Distinction (86% average) and completed the Cooperative Education Program.
Jan 2020 — Mar 2020

STEMCELL Technologies

Instrumentation Co-op
|
Vancouver, BC

Supported prototyping and testing across the R&D team, focusing on mechanical design and hands-on builds for laboratory automation. I created wiring harness drawings, assembled systems, and helped troubleshoot early prototypes.

Electronics
Machined Parts Design
3D-Printing
May 2018 — Dec 2018

Signify

Continuous Improvement Co-op
|
Langley, BC
Built tools and equipment for teams across the factory—from custom process machines to factory flow and safety systems. I created an employee database in Microsoft Access with SQL, automated document creation with VBA, and helped connect engineering with day-to-day operations.
SQL
VBA
Lean Manufacturing
May 2017 - Aug 2017

StraightLine Bicycles

Bike Mechanic
|
Fernie, BC
Fixed high-end mountain bikes. Rebuilt brakes, tuned suspension, swapped drivetrains. Got good at diagnosing tricky issues quickly and making sure nothing fell apart on the trail.
Diagnostics
Repair
fishBlitz Unity Game

fishBLITZ Unity Game ↗ - Ongoing

I'm building a top-down role-playing game from scratch in Unity, designing everything from gameplay systems to art. My focus is on exploring system architecture patterns to sharpen my high-level programming skills. Along the way, I'm deepening my understanding of the Unity API, writing custom shaders, and creating original art assets to bring the game to life.
C#
Unity
Pixel Art
Shaders
CHIP8 Emulator

CHIP-8 Emulator ↗ - 2024

I built a CHIP-8 emulator, a classic starter project for learning how emulators work. The toughest part wasn't decoding opcodes, it was wrangling SDL to handle graphics and input properly.
C
SDL2
Low Level Systems
Zaber Capstone

Capstone for Zaber Technologies ↗ - 2021

My capstone team and I partnered with Zaber Technologies to improve the resolution and reliability of their interferometer system. By analyzing environmental effects and designing a physical datum, we reduced noise and improved measurement stability at the nanometer scale.
Fourier Analysis
FEA
Barge Mechatronics Project

Rocket Barge - 2019

In a mechanical engineering course, we designed a barge to transport a rocket, similar to those used by SpaceX. Our design didn't have the fastest hull shape, but it could maneuver quickly without tipping the rocket. It was a fun challenge that blended hands-on design with principles of buoyancy and control.
Balance
Material Selection
Vessel Design
Train University Project

Rail Rider - 2019

In a mechanical design course, we built a train to run an obstacle course. Ours was wildly overpowered for how little grip it had, so it sped around the track in a near-constant burnout.
Engineering Design Cycle
Prototyping
Jewellery Tree

Jewellery Tree - 2019

I designed, 3D printed, and hand painted a custom jewelry tree for my partner, combining practical design with a personal touch.
3D Printing
Mechanical Design
Philip's Lighting

Signify Projects - 2018

I completed an engineering co-op at Signify (formerly Philip's Lighting), where I focused on continuous improvement for the factory floor. I designed and built a variety of tools and systems to support production and streamline workflows. Linked below are a few examples of the solutions I created.
Sheet Metal Design
Lean Manufacturing
Claw University Project

Claw - 2017

My design team built a remote-operated claw to pick up a range of small household objects—cans, cloths, rulers, pencils, and more. It was suspended on the end of a long cord and used sonar to trigger actuation. The final design was incredibly reliable, and I was proud of how well it performed.
Embedded System
Sonar